What is Fallout's Graphical Projection?
Fallout (1997) Game Cover via Moby Games |
With the recent release of Amazon Prime's Fallout series, I started to re-watch video reviews and interviews from the original Fallout role-playing game that the TV series is derived from. Despite having never played any of the games, I was always a fan of the design and artwork.
From the videos I reviewed, I noticed a misunderstanding of the type of graphical projection Fallout used.
From LGR's review, Clint Bassinger states:
Now, you’ll see some refer to Fallout’s aesthetic here being isometric, but technically it’s cavalier oblique projection. This perspective was chosen in order to better suit the hex-based areas you’ll be navigating and it works quite well for what it is.
Timothy Cain, the original creator and lead programmer of Fallout, describes the origins of the game as being isometric:
I went back to good ol’ sprites, and 2D, isometric… and uh, starting to put together just a little isometric game.
So what type of projection was it? To lay this to rest, I grabbed a screenshot of the game and overlayed an axonometric grid in Affinity Designer.
Affinity Designer's Grid and Snapping Axis pallet. |
Fallout screenshot with axonometric grid overlay. |