Tuesday, March 29, 2005

Disneyland 50th Anniversary Merchandise


A faithful reproduction of the Tiki Room's "Barker Bird".

I highly recommend that you step on over to Jim Hill' s website for a preview of cool vintage merchandise in celebration of Disneyland's 50th anniversary. It seems as if someone was eavesdropping on me and my brother Marks' conversations in the park and decided to run wild on merchandise based on classic attractions that we all love.

I will defintely get that Haunted Mansion Arm Wall Sconce when it comes out in September- limited edition of 999 notwithstanding. Dave, start saving for Tiki!

Sunday, March 27, 2005

Wolfenstein: Enemy Territory 2.60 Update


Axis and Allies enjoying a beach BBQ.

Yes, Mark beats me again on a similar blog, this time about the update on Wolfenstein: Enemy Territory 2.60. ;)

This freeware game despite being based on the older Quake 3 engine, still shows remarkable longevity with its addicting, objective based element of play. Now Mac users can enjoy what their PC counterparts have experienced since May of 2003. Note that this isn't just a Mac version release but also an update to the PC version as well. No more annoying crashes- just rock solid mine tripping stability!

Wolfenstein - Mac Style

One of my favorite multiplayer games, Wolfenstein: Enemy Territory has been recently ported to my favorite platform, Mac OS X. ET is a free standalone MP game based on the Return to Castle Wolfenstein single player game. Despite its old age it remains #4 in the list of most popular currently played multiplayer games. It works just at well on my G5 as it does on my PC although it doesn't seem to support true widescreen modes (there is one WS mode but it doesn't fill up the entire screen, only a portion of the upper left window). Nonetheless its a fun diversion and you can't beat the price.

Friday, March 11, 2005

NVIDIA ForceWare Drivers

NVIDIA just released today new WHQL certified drivers for their GeForce series graphics cards. Now the latest version is 71.84 and sports the following new features.

• Support for the GeForce 6200 with TurboCache™, NVIDIA PureVideo™, and NVIDIA SLI™
• SLI support for over 60 top games
• A CoolBits applet to allow users to easily add their own SLI application profiles for games that are not SLI certified
• Robust HDTV Display Setup and adjustments
• Multi-Display support for Windows Remote Desktop
• Improved compatibility with Windows Remote Desktop in multi-display modes
• Microsoft® DirectX® 9.0c and OpenGL® 1.5 support

Get it while its hot!

Gaming on the Mac

Well Mark quickly beat me to the news of a final release date of Aspyr's Doom 3 for Mac OS X. How long ago was that John Carmack demo at MacWorld Tokyo? Ah, a quick google search reveals it was in February of 2001. The same time as the announcement of Nvidia's GeForce 3. (Interesting that both Doom 3 and the GeForce were first introduced on the Mac but neither ended up being publicly available until after their respective PC releases.)

Well past product announcements are history now but MacWorld's rather lackluster benchmarks using a top of the line Power Mac G5 deserve some discussion. Here are a few conclusions that I came up with.

1. Forgive the obvious but DON'T buy a Mac for gaming. At least not exclusively for gaming. Use it for digital audio, graphics and video editing, DVD creation, 3D modeling and animation, anything else, but there is no way you can justify your $3000+ purchase on the latest FPS. Think of playing Doom as icing on your bread and butter cake. Enjoyable and definitely playable, but certainly nothing to brag about to your hardcore PC gaming buddies.

2. The requirements for Doom 3 are equivalent to the PC version. The problem for Mac users though is that the average MHz level is a few steps behind Intel leaving purchases made just a couple of years ago on the short end of the requirement stick. An argument can be made that AMD doesn't have the highest clockspeeds either but can still be on top of the benchmarks. I agree, but am rather at a loss to explain why a Mac system is unable to hit the same numbers. Similar graphic cards and processor performance should yield equivalent results.

3. Dual processors are useless for non-multithreaded games like Doom. This is another no-brainer but some people on Mac and gaming forums are arguing why would one spend so much on a Power Mac when you can build your own gaming PC for thousands less. While Apple prefers to label the Power Mac lineup as "Pro" it definitely falls into the workstation category, much the same as a dual Xeon or Opteron workstation. These PC workstations typically cost more than a similarly equipped dual Power Mac but are subject to the same law of diminishing returns. A $1500 pro graphics card and a 2nd 32/64 bit CPU do little to nothing for games like Doom 3. Again, games are not part of the workstation market.


Halo and Doom titles.

4. Apple apparently used Bungie's Halo as the target for their recent consumer iMac G5 product line. Just look at the minimum requirements between Halo and Doom 3.

Halo System Requirements:
CPU Processor: 800MHz G4/G5 or faster processor
256MB RAM
32MB AGP Video Card (GeForce 2MX/ATI 7500 or better)
1.4GB hard disk space

Doom 3 System Requirements:
CPU Processor: PowerPC G4/G5 or later
CPU Speed: 1.5GHz or faster
512 MB RAM
Hard Disk Space: 2.0GB free disk space
64 MB Radeon 9600 or better, GeForce FX5200 or better

Looks like Doom 3 pretty much doubled the requirements. My prediction is that the next refresh/update of the Mac lines will easily meet Doom 3's system requirements. That's technology for you.

Wednesday, March 09, 2005

2005 Game Developers Conference

Since the 2005 Game Developers Conference is well underway, we are getting treated to some tasty bites of gaming goodness lately.


Powered by Unreal Engine 3

Epic Games demoed the latest version of their next generation Engine, simply called Unreal Engine 3. If last years screenshots are any indication of where this technology is headed then we are in for a real treat when the games based on this engine get released. According to Epic, video cards based on the NVIDIA GeForce 6600GT or higher should run these games just fine.

Microsoft announced they are licensing the Unreal 3 Engine for some of their next generation Xbox 2 titles.

Microsoft also used the 2005 GDC to officially announce the details of their next generation Xbox 2 platform.

Meqon provided a closed door demo of their physics engine which 3D Realms choose for their vaporware product, Duke Nukem Forever. Apparently the demo was very impressive and comparisons to Half-Life 2's physics were made. Meqon also is providing its physics tools for the Xbox 2.

Tuesday, March 08, 2005

XBox Next Specs

Check out the specs of the 2nd Generation Xbox developers units. Very interesting that it uses 3.0 GHz PowerPC's. Perhaps Steve Jobs is going to announce the elusive 3 Ghz G5 very soon. Time for buyer's remorse!

http://xbox.gamespy.com/xbox/microsoft-xbox/594331p1.html

CPU - Xenon's CPU has three 3.0 GHz PowerPC cores. Each core is capable of two instructions per cycle and has an L1 cache with 32 KB for data and 32 KB for instructions. The three cores share 1 MB of L2 cache. Alpha 2 developer kits currently have two cores instead of three.


GPU - Xenon's GPU is a generation beyond the ATI X800. Its clock speed is 500 MHz and it supports Shader 3.0. Developers are currently working with an alpha 2 GPU. Beta GPU units are expected by May and the final GPU is slated for a summer release. The final GPU will be more powerful than anything on the market today; in game terms, it would handle a game like Half-Life 2 with ease.


System Memory - Xenon will have 256 MB of system RAM. Keep in mind that this number should not be equated to typical PC RAM. The Xbox has 64 MB of system RAM and is a very capable machine.


Optical Drive - As many have speculated, Xenon will not use Blu-Ray or HD-DVD. Games will come on dual-layer DVD-9 discs. While the media is the same as that of the current Xbox, the usable space on each disc is up to 7 GB. The drive is slated to run at 12X.


Memory Units - Xenon will use 64 MB to 1,024 MB memory cards. 8 MB is reserved for system use, leaving a 56 MB to 1,016 MB for user data.


Hard Drive - As many have speculated, Xenon's hard drive is optional. 2 GB of the drive will be used as game cache. The final drive size is still being determined.


Camera - Xenon will have a USB 2.0 camera. It's capable of 1.2 megapixel still shots and VGA video. Photos can be used in-game and for gamer profiles. The camera can also be used for video chat. It's unknown if the Xenon camera will allow for EyeToy-like gameplay. Developers are currently using a simulated camera driver.


Sound Chip - Xenon does not have an audio chip in the traditional sense. Decompression is handled by hardware, while the rest of the chores are handled by software. DirectSound3D has been dropped in favor of X3DAudio. The former was deemed too inflexible.

Sunday, March 06, 2005

Doom 3 for the Mac


Coming to a G5 near you.

I'm sure you heard by now that Aspyr has finally published their release date for the upcoming Mac port of Doom 3 (March 13th) and you have seen the MacWorld article which benchmarks the game using the latest Apple hardware, but what I wanted to note was the system requirements needed to run the game.

Minimum System Requirements

Doom 3 runs on any iMac G5, or any Mac that meets the requirements below
Operating System: Mac OS X 10.3.8 or later
CPU Processor: PowerPC G4/G5 or later
CPU Speed: 1.5GHz or faster
Memory: 512 MB or higher
Hard Disk Space: 2.0GB free disk space
Video Card (ATI): Radeon 9600 or better
Video Card (NVidia): GeForce FX5200 or better
Video Memory (VRam): 64 MB
Media Required: DVD Drive

Recommended System Requirements

Doom 3 runs best on a Power Mac G5 2.0 GHz or faster
CPU Processor:PowerPC G5
CPU Speed:2.0GHz or faster
Video RAM:128MB

While its good that Aspyr lowered the processor requirements from a G5 only to also include a G4, it's the minimum MHz of 1.5GHz that will exclude many Mac owners from being able to play the game. Only the very latest Mac's released recently have processors that run that high. What's disappointing to me and a whole bunch of other Mac gamers is the above mentioned article which shows a dual 2.5GHZ G5 paired with the top of the line ATI Radeon card getting mediocre frame rates. Hopefully there will be some demo released so I can see if it runs decently on my G5 with "only" an ATI Radeon 9600XT 128MB video card. I would also be curious to see if it supports true widescreen modes.

This whole thing makes me glad I followed Kruddler's advice and got another PC for gaming.

Wednesday, March 02, 2005

New iPod photo


iPod in Technicolor.

If it wasn't for Rob telling me he bought a 2nd generation iPod mini, I never would have noticed that Apple updated many of the models recently. It turns out that although Apple left my 20GB iPod untouched, they created a 30GB iPod photo for only $50 more. Would I have purchased this model had it been out when I bought the regular 20GB iPod? Absolutely. I always thought the 40GB iPod photo was way overpriced but the new 30GB is much more affordable and is perfect for showing off pictures of the baby. As in the words of Rob's classmate, "I feel like a tool!". Oh well, I guess I have to continue to play Solitare in monochrome.